This is fine for people who have completed it on PC, but for those who skipped the original and want to jump into this one, or those who played the Complete Edition on console that came out last year, this option isn’t exactly viable. Like some other notable RPGs, Pillars of Eternity II: Deadfire allows players the option to shape the world and the people in it by importing their completed save file from the first Pillars of Eternity. ![]() Since Caed Nua has been demolished by Eothas who is apparently cranky when he wakes up before he’s had his coffee, the Watcher now lives in a boat that needs to be staffed and the staff need to be taken care of. This is also used to introduce a new feature of the sequel which is the ship management sim. The thing is that when you are the god of rebirth the rules of death don’t quite apply the same way they do with us common mortal folk, so Eothas has awakened with a giant body and has demolished the Watcher’s keep at Caed Nua, which is complete with some Monty Python inspired giant god feet smashing a poor peasant’s house. The god Eothas is dead, or at least that is what everyone seemed to believe at the conclusion of the previous game. ![]() Pillars of Eternity II: Deadfire is a direct sequel to the first game where the character will be reprising their role as the Watcher of Caed Nua. Be advised that there may be some spoilers from the original Pillars of Eternity in this review. All that being considered, Pillars of Eternity II: Deadfire has its work cut out for it after the high bar the original Pillars of Eternityset. This duality of emotions is only amplified when the original game had a story that was choice driven and the sequel is a direct continuation where player choices shape its world. ![]() On the other hand, there have been some amazing RPGs in the past where the second installment failed to live up to the greatness of the original and we wonder if it would have been better to have remained a franchise of a single installment. After investing anywhere from thirty to several hundred hours in a world with a group of characters, we form a sense of attachment and are curious about what future adventures await the crew to which we’ve gotten well acquainted. Whenever a great RPG announces a sequel, it’s natural to be filled with both excitement and apprehension.
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